Plague Doctor's emotional state is divided into 3 sections: Bad, Normal, and Good. Like all Abnormalities, its energy output is determined by the number of PE Boxes (Positive Enkephalin boxes) at the end of the interaction. Plague Doctor responds to the four work types in order of best to worst: Insight, Attachment, Repression and Instinct. It is thought to have biblical origins due to its second form. The details of its origin are currently unknown, though it's been said it came to the facility of its own free will. It may switch itself with multiple abnormalities instead of just one, leading to a more complex shuffling. The change is at the start of the day, in the Deployment Phase, so the player can check the Abnormalities and change agents if Plague Doctor swapped with another Abnormality. Plague Doctor may switch containment rooms randomly with any other Abnormalities at the beginning of a day this can also happen when using Retry or the memory repository. From that moment on, it will no longer appear when breaching. The clock only appears when WhiteNight transforms. After the Plague Doctor has transformed, the player is no longer able to change the speed, open the manual, or open the game menu until either the abnormality is subdued, a Game Over is reached, or the day ends. The same clock as before will appear, moving the camera to each employee blessed in order, transforming them. When the Plague Doctor has ' Blessed' twelve employees, it transforms into WhiteNight, and mutates all twelve blessed employees into Abnormalities/Minions called Apostles. The number of blessed employees will be similarly tracked. Plague Doctor's appearance will change as it blesses more employees, and will not be reverted even in new runs starting from day 1 and restarting back to previous checkpoints. Resetting on the same day that the Agent(s) received the gift will remove it, but the clock counter will remain and the agent will still be unable to work with Plague Doctor. Employees added to the clock and with the Gift on them cannot work on the Plague Doctor. Gift " Bless", that increases all the stats by 6. In addition, the employee will be fully healed and given the E.G.O. When the baptism is finished, an old-fashioned clock will appear on screen, and the name of the employee who was baptized will appear beside a number in increasing order, starting from 1 up to 12, along with some text at the bottom. Interrupting the process results in the baptism not being applied to the employee. Its ability consists of it taking time to perform a ' Baptism' on the employee, which can be interrupted by passing the day, a reset, memory repository, or exiting the game. If the possessed agent dies, another will be chosen. Otherwise, a random Agent will be possessed and brought to its containment. If it was triggered by its Good result, the agent finishing the work will be the target of the ability. The ability needs one Agent to be in its containment unit.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |