![]() Now select any 13 of your Pieces and place them, one each, on the 13 spaces of your camp. Place all 20 of your Pieces in front of you. Take care to match the color of each Token with the same colored Playing Piece. Insert the cardboard Tokens inside each Playing Piece as shown in Illustration A. Note: The two sets of blue colored Pieces are "allied" and the two sets of red colored Pieces are "allied". Reinforcements will arrive, cannons will fire, cavalry will charge and scouts will make long range strikes. You'll decide where on the battlefield you hope to unite your flags, how to confuse your opponents, and where to attack them. You and your teammate secretly plan how you'll advance your forces and attack your opponents. (You can also win by capturing both of their flags). Of course the two opposing armies are trying to beat you by uniting their own flags. If you can "unite" your flags, you win the game. When the battle begins, your goal is simple: advance your flag until it is adjacent to your teammate's flag. Opposing you both are the armies of your opponents. Your army is camped on a great battlefield. And bombs, of course, never move.For 4 Players Playing in Competing Alliances If the defender wins, it remains where it was. Some editions were unclear on this, but it was later clarified that only the striking piece moves into the vacated space if it wins. Other editions have included a rules variation that players may agree to use that allows Scouts to move and attack in the same turn.ĭoes the winning piece always move into the space vacated by the losing piece? – No. Some editions of the rules clearly state that the Scout cannot move and attack on the same turn. Rules ClarificationsĬan the Scout move and attack on the same turn? – No. Players continue moving and attacking until one player’s flag is attacked, ending the game. If the Marshal attacks the Spy, the Spy loses and is removed from the board. The Spy may win over the Marshal only by attacking the Marshal first. The winner, if the attacking piece, moves into the space left by the loser (bombs, of course, stay where they were). If a bomb is revealed the attacker, if not a Miner, loses. Both players reveal their pieces, and the lower-ranked piece “loses” and is removed from the board. If you’re in the space next to an opposing piece, you can attack it on your turn instead of moving. ![]() Remember, bombs and your flag can’t be moved, so place them carefully during the setup phase and guard your flag carefully! Attacking You may move backwards as well as forwards (or sideways). You may not move diagonally, nor may you move into an occupied space. Exception: the Scout, who may move any number of spaces, as long as they are open and in a contiguous line. You may move one piece one space per turn. Once set up, you are now arrayed for battle. The middle rows of the board begin empty. SetupĮach player selects a color and then places all 40 of their pieces, facing themself, on their side of the Stratego board in the first four rows. Game ends (and opponent wins) if the enemy attacks it. Destroys any enemy piece that attacks it. Spy – Vulnerable to every other moveable piece on the board, the Spy’s special ability is to kill (remove) the Marshal.The downside is that this reveals his identity to the other player. Scout – Rank nine, the Scout has a special ability - he can move several spaces at once in a continuous line.Miners – Rank eight, the Miner’s primary ability is to defuse (remove) mines.General, Colonels, Majors, Captains, Lieutenants, and Sergeants – These rank from two to seven and are only more powerful than a lower-ranked piece.Only the Spy (or a bomb) can take him out. Marshal – Highest ranking and most powerful. ![]() The game ends when one player finds (captures) the other player’s flag. In Stratego, a 2-player game, you have one flag that you must protect using six immobile bombs and 33 moveable pieces of ten ranks. We’re going to briefly go over the rules for Stratego, give you some great resources for fully-detailed rules, and, most importantly, clarify unclear rules. ![]() Stratego rules have changed little since then, much as the game itself hasn’t - but that’s what makes it a classic. The version we’re most familiar with was first published in 1961 by top board game publisher Milton Bradley. Stratego is a capture-the-flag style board game whose origins date back to 1908. Stratego Rules & Clarifications on Rules for Stratego ![]()
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